Chongqing - With around a week to go before the 2026 FIFA World Cup in the United States, Canada and Mexico, China’s mainland broadcast market has entered a new phase after the national broadcaster secured media rights and started sublicensing them to digital platforms.
AI-powered viewing tools are reshaping how Chinese platforms prepare to broadcast and engage audiences for the 2026 FIFA World Cup. (Graphic/AI-generated content)
On May 15, China Media Group and FIFA announced an agreement on a new cycle of World Cup rights. The cooperation covers the 2026 and 2030 men's World Cups, as well as the 2027 and 2031 women's World Cups. After the agreement was finalized, China Media Group moved quickly to distribute new media broadcasting rights.
On May 27 and 28, China Mobile Migu and Xiaohongshu announced that they had become official rights-holding broadcasters for the 2026 World Cup in the Chinese mainland. Migu has held World Cup rights for three consecutive tournaments, while Xiaohongshu, a major Chinese lifestyle and community platform, is entering World Cup broadcasting for the first time.
The 2026 tournament will expand to 48 teams and 104 matches across the United States, Canada and Mexico. In Chinese mainland, over 70% of games are expected to kick off in the early morning Beijing time, creating a very different viewing and commercial environment compared with the 2022 Qatar World Cup, which aligned better with peak audience hours in China.
Chinese platforms shift from streaming to AI and engagement
Chinese platforms are moving beyond basic live streaming, with a growing focus on AI-driven features, interactive tools, community engagement, and links to offline consumption scenarios.
Migu, backed by China Mobile, is positioning the tournament as the "first AI World Cup." The platform has announced that all 104 matches will be available free of charge in 1080P livestreaming, with playback available within 72 hours. Paid users can access 4K and 8K viewing, Dolby Vision, permanent playback, and reduced advertising.
Migu's AI Zone will integrate nine functions, including AI commentary, AI ball-tracking, real-time data interpretation, and multiple audio options. The aim is to serve both regular football fans and casual viewers who may need more explanation of tactics, player movements, and match probabilities.
Migu launches its “first AI World Cup” full-scenario viewing ecosystem at Shougang Park on May 28, 2026. (Photo/Migu)
Migu's newly launched AI Zone enhances the World Cup viewing experience with AI-powered features. (Photo/Migu)
The platform has also built a commentary lineup including Zhan Jun, Zhang Lu, and Huang Jianxiang, as well as football commentators and online creators. In addition, Migu plans to use AI and content programming to extend World Cup engagement beyond the 90 minutes of match time, with prediction activities, themed shows, short dramas, music, games, and offline viewing events.
Lenovo Group, one of China's three World Cup sponsors and a FIFA official technology partner, is also playing a role in the AI upgrade of the tournament experience. Lenovo Vice President Yang Fu said the company's AI support for the event includes FIFA AI Pro, 3D digital humans, an AI-enhanced referee-view video system, and an intelligent command center across the United States, Canada, and Mexico.
Outside the stadium, Lenovo and Migu plan to launch a "human-versus-AI" World Cup prediction program. Lenovo's Tianxi AI agent will bring together 12 Chinese AI models, including DeepSeek, Kimi, ERNIE Bot, Qwen, and China Mobile's Jiutian, to compete with fans in match predictions. The program is designed to turn AI prediction into a participatory viewing experience, rather than a background technology tool.
Lenovo launches its Tianxi AI 4.0 system and 10 all-scenario AI devices in Beijing on May 19, 2026. (Photo/Lenovo)
The AI push also carries commercial significance. After the related announcements, Lenovo-linked shares gained ground. Market participants said the cooperation could strengthen Lenovo's high-tech brand image and support sales of hardware products such as PCs and tablets.
Xiaohongshu bets big on streaming and fan features
Xiaohongshu is taking a different route. The platform announced that it will stream all 104 matches for free through its app, website, and mobile casting functions. It has also launched a World Cup channel, match predictions, fan cards and fan communities, with commentators including Fan Zhiyi and Xie Hui.
Visit California posts a video on its official Xiaohongshu account inviting Chinese fans to travel to California for World Cup viewing experiences. (Photo/Xiaohongshu)
Unlike Migu's more professional sports broadcasting model, Xiaohongshu focuses on community-based interaction. Its World Cup strategy connects match livestreaming with user-generated content, lifestyle sharing, and consumer discussion. This could include football-related posts on jerseys, travel, local viewing events, food, and fan culture.
Zhuang Shuai, founder of Bailian Consulting, said Xiaohongshu's investment aims to break through its user growth ceiling after surpassing 400 million monthly active users and moving toward a target of 200 million daily active users. He said the platform is also seeking to adjust its user structure, which has long been led by female users, by attracting more male users through a major sports event.
Sports marketing expert Hou Dongxiao said that Migu and Xiaohongshu offer distinct platform values. Migu has mature live sports capacity, telecom channels, and a paid membership system, making it suitable for full-tournament, high-density livestreaming. Xiaohongshu's value, he said, lies in community-driven consumption, turning the World Cup into lifestyle scenes such as travel, jerseys, and offline viewing.
Analyst Yang Huaiyu said Xiaohongshu's competitive strength lies in its decentralized interest-based community, which can connect livestreaming with user-generated content and social circles.
For Chinese platforms, the 2026 World Cup is no longer only a competition over who can broadcast the matches. It is becoming a test of whether platforms can use AI, community content, and offline engagement to keep users active before, during, and after the games.